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Nemesis Of The Roman Empire Full
the five scenarios in nemesis are fairly similar in terms of their gameplay, but they are quite different in terms of difficulty. while the marcellus scenario is very demanding and not easy to beat, it’s the only one that will leave you scratching your head with its high difficulty level, and we give it a score of 9. the paullus scenario is probably the most difficult one, but it still isn’t too difficult, and it’s more than a bit easier than the africanus scenario. it’s still not an easy game, though, and it gets a 9. the flaccus scenario is the easiest, and while it’s not impossible, it’s certainly not easy either, so it gets a 6.
much of what i have written here is based on the recent experiences of the united states, and as i wrote in my previous book, blowback: the costs and consequences of american empire, the united states still has some time to change course before its global hegemony is not only overtaken, but destroyed. i believe that these times are numbered, however, and that the united states may be going the way of rome, with its empire (roman and american) collapsing before our eyes. nemesis is, then, a work of fiction. but the strange thing is that many of the elements of that fiction are based on non-fictional evidence.
i believe that we are in the midst of a crisis that is similar to that of the roman republic in the year 45 b.c. at the time of julius caesar’s assassination, and that will lead us to the same result, the collapse of the american republic. that collapse will be as inevitable as the assassination was inevitable for caesar. america is not on the path to becoming a socialist or communist system, as so many on the left are suggesting these days, but it is on the road to becoming a system of oligarchy with a private, repressive police force. the takeover of most of the means of production by the financial institutions and the subsequent decline of the middle class is already underway. the future looks very bleak. i do not know when this will happen, and i do not know how long it will take, but it will happen.
the game is a good deal more complicated than age of empires ii, and i’m not certain that i’m entirely prepared for the experience. i’m not a very good rts gamer, and i tend to be somewhat leery of them, but i’m willing to give this one a try, and i intend to keep playing it until i get the hang of it.
to prepare for this game, you’ll want to get a grasp of the basic concepts of rts games. i found that the in-depth wiki available on the game’s website at www.nemesisoftheromanempire.com provided excellent resources for understanding the various aspects of the game, and i was able to finish the tutorial with only a little help. the video tutorial and walkthrough was also useful. once you’re ready, you can download the demo of the game, which includes two tutorials, to try it out.
the game is very pretty. the graphics are not as detailed as age of empires ii, but they are still very nice, and the textures are well-rendered. the units move fairly well, and as a rts gamer, i found the ai opponents to be fairly challenging. the game also offers a decent amount of detail in the buildings you can construct, and there’s a lot to see in the different layers of the map, with different textures and properties.
as i mentioned, nemesis is based on the same engine as its predecessor, celtic kings: rage of war. but the new game adds two new races to the four available in the original. they are carthaginians and iberians. like the romans, the carthaginians are a warrior-centric empire, but they have more of a culture of commerce and their warrior culture is more centred on the merchant class. they also have a pirate faction, which adds a lot of new units and features to the game. iberians, on the other hand, are a more defensive empire, and they tend to build defensive fortifications for their cities. their warrior culture is focused on more of a defensive nature, so it takes a lot of effort to push them out of their defensive positions.